Finished Detailing Push-Cronus
by John Ingato on Jan.12, 2009, under Level Development
First I’d like to thank Dave for putting together an excellent map. Great work!
Last night I finished the final detailing of Push-Cronus (formerly Urban) Here’s a list of some of the things I did.
- Lighting and collision tweaks.
- Changed out the sky for one with more atmosphere
- Remodeled the bridge because the stock bridge was a real low resolution texture
- Animated a few objects like the power generators as well as the lights for the fire
- Used some foliage factory volumes to scatter debris around the areas where the barricades were stacked
- Re-sized the highway dividers to be more in proportion with the player
- Added numerous decals to add detail such as water/oil puddles dirt, blood splatter
- Added waving flags at each base
- Tried a few different variations of building models to use in the background.
- Added sounds to the map like blowing wind, water splashing below the bridge, sounds for the power generator, light hum, and crackling of the fire.
- Redid AI Bot-Pathing
I made many other small tweaks here and there, but this is the bulk of them. Here’s some screens for you guys. I hope you guys enjoy it. Please feel free to give our team some feedback.
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