Saturday 01/10
by Bob Chatman on Jan.10, 2009, under Meeting Minutes
Participants
Bob Chatman | Nandeep Mali | Mike Newall | Stefan Schwarzien | Matt Pugnetti
Dave Doyle | Mike Whitfield | John Ingato | Reiji Hirayama | William Gardener
Topics
- New Member – Stefan Schwarzien – Programmer/Audio Engineer
- Public Release Version 0.2
- Status Updates
- Art Dept. is to form meetings and inform team of changes
- Post Mortem Assigned
- V 0.4 Planning
- HUD Planning
Overview
Introduced new member: Stefan Schwarzien, Programmer/Audio Engineer
Monster Merge: Bob starts merging after the meeting
Public Release: Project White V .2
Everyone is to write a mail to Bob about thoughts critique etc about the progress
Progress Reports
Bob
- Mod switch up and running
- Organizational updates
- Segregation of code packages to ease updating/merging
Dave
- Menu Matinee POC: http://files.filefront.com/Moviedivx/;12924496;/fileinfo.html/1/1
- Planned change of concept for the Menu Matinee
- Map Updates: Lightning, Collision, Details
John
- Polished Urban map: Lighting/Lightmaps, Collision, Graphical/Geometrical updates
Steff
- Alternate fire modes implemented
- Few bugs fixed
Mike N.
- Near completion of car models
- UV’s for pistol and longbow done
- Weapon mesh implementation for the P88 and KL75
- Started the documentation for how to get a mesh in game
Nandeep
- Getting into the project
Reiji
- Concept art for double decker bridge should be finished by the end of the day
- Revised logo & icon
Will
- Tweaking masks
Mike W.
- Tweaked the cover system
- Got the cover to work in net play
Neil left the team
Art dept is to hold its own meetings
V .2 release will contain:
- Two weapons
- Cover
- 3p
- Two game types
- 3 maps
- Other misc. additions
Everyone should set optimistic Short, Long, Misc. Goals for himself for the next release in 4 month after V .2
Podcast is going to be made every other week, Start date unplanned.
Reticule design idea: decrease opacity with decreasing accuracy






January 11th, 2009 on 09:59
hey man great progress i been trackin u for a minute. I also have a question or request howeva u wanna take it. Is it possible to release u cam view and attributes as a standalone Mutator? Its da best cam iv seen in a while!!! jus hit me up at cels1287@aol.com
January 11th, 2009 on 15:00
Thank you for the interest in our mod and its features but as has already been discussed in the forums, quite a few times already, the ability to release the camera as a mutator is not a possibility. The tools that OOP provides do not allow for the sort of derivation that would be required to hook in and change the player like is needed for the camera to work as prescribed.