White Mod – Development

Saturday 01/10

by Bob Chatman on Jan.10, 2009, under Meeting Minutes

Participants

Bob Chatman | Nandeep Mali | Mike Newall | Stefan Schwarzien | Matt Pugnetti
Dave Doyle
| Mike Whitfield | John Ingato | Reiji Hirayama | William Gardener

Topics

  • New Member – Stefan Schwarzien – Programmer/Audio Engineer
  • Public Release Version 0.2
  • Status Updates
  • Art Dept. is to form meetings and inform team of changes
  • Post Mortem Assigned
  • V 0.4 Planning
  • HUD Planning

Overview

Introduced new member: Stefan Schwarzien, Programmer/Audio Engineer

Monster Merge: Bob starts merging after the meeting

Public Release: Project White V .2

Everyone is to write a mail to Bob about thoughts critique etc about the progress

Progress Reports

Bob

  • Mod switch up and running
  • Organizational updates
  • Segregation of code packages to ease updating/merging

Dave

John

  • Polished Urban map: Lighting/Lightmaps, Collision, Graphical/Geometrical updates

Steff

  • Alternate fire modes implemented
  • Few bugs fixed

Mike N.

  • Near completion of car models
  • UV’s for pistol and longbow done
  • Weapon mesh implementation for the P88 and KL75
  • Started the documentation for how to get a mesh in game

Nandeep

  • Getting into the project

Reiji

  • Concept art for double decker bridge should be finished by the end of the day
  • Revised logo & icon

Will

  • Tweaking masks

Mike W.

  • Tweaked the cover system
  • Got the cover to work in net play

Neil left the team

Art dept is to hold its own meetings

V .2 release will contain:

  • Two weapons
  • Cover
  • 3p
  • Two game types
  • 3 maps
  • Other misc. additions

Everyone should set optimistic Short, Long, Misc. Goals for himself for the next release in 4 month after V .2

Podcast is going to be made every other week, Start date unplanned.

Reticule design idea: decrease opacity with decreasing accuracy

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2 comments for this entry:
  1. Cels

    hey man great progress i been trackin u for a minute. I also have a question or request howeva u wanna take it. Is it possible to release u cam view and attributes as a standalone Mutator? Its da best cam iv seen in a while!!! jus hit me up at cels1287@aol.com

  2. Bob Chatman

    Thank you for the interest in our mod and its features but as has already been discussed in the forums, quite a few times already, the ability to release the camera as a mutator is not a possibility. The tools that OOP provides do not allow for the sort of derivation that would be required to hook in and change the player like is needed for the camera to work as prescribed.

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