Release–d – Diana v. 0.2
by Bob Chatman on Feb.01, 2009, under Release
We have completed this cycle, and uploaded the mod to allow you all to try it out and comment accordingly. There are numerous issues already being brought to our attention, but please let us know of your experiences either here in a comment, on our User Voice page, or on Mod DB.
http://www.moddb.com/mods/project-white/downloads/diana-v0200
White Changelog
Latest Updater: Bob Chatman
Update Date : 01/19/2008
= INFO ========================================================================
Below is a running listing of our releases and their noteworthy changes. The
key that follows will also be of use to you. If there are any questions please
feel free to send an email to <contact@whitemod.com>.
= KEY =========================================================================
Version – CodeName – Date of Release
Listing of changes
+ Addition/Expansion
– Removal/Implosion
# Commentary and detail
* Minor change or tweak
= CHANGELOG ===================================================================
0.2.0.0 Public Beta – Diana - 02/01/2009 Bob Chatman
+ Localization of mod-switch
# Themed UI
+ Title Screen
+ Login Screen
* Added Exit button
+ Main Menu
+ Code Package Standards Implemented
+ Update Installer Script with LM keys
# Should not matter if you are the user who installed the game any more
+ New Push Gameplay Maps
+ CodeName LightDrive Renamed to Gavannon
+ CodeName Urban Renamed to Cronus
+ New Territorial Map
+ CodeName UTTest Renamed to Mythras
+ KL75 Implemented
# Includes model, texture, audio and code
+ P88 Implemented
# Includes model, texture, audio and code
0.1.0.0 Beta – Cynthia – 01/01/2009 Bob Chatman
+ Initial compilation of Installer Script
+ Initial creation of Changelog, Readme, Release License
+ Initial development of -mod switch
+ Added Compass Object to mappers arsenal
+ Correct XP installer issues
+ Team Resource Counter is on hud as expected
+ Run custom gametypes in editor
+ Numerous Misc. Models
+ First draft of LightDrive
+ First draft of Urban
+ PUSH and TERR maps now show up in browser
+ Added Cover to player
+ Added Sprint to player
+ First draft of weapons
+ Camera Bobbing implemented






February 4th, 2009 on 11:27
Three days since release, our game is doing well and getting nothing but a positive setting to continue thriving. The team is in high spirits and we will be using this to fuel our forward momentum.
Releasing early was a great idea. =)
February 7th, 2009 on 11:37
will there be an release for the ps3?
February 7th, 2009 on 12:15
Hello Anonymous User,
We have had quite a few inquiries into PS3 mod support and the answer will be answered here clearly and concisely. The PS3 support is not going to be a focus until we get a proper team of testers to be able to actually devote some time to it. PS3 is a different monster and getting proper testers is proving to be very difficult.
If you are interested please shoot an email to info@whitemod.com and let us know that you are interested in helping out the testing team.