Author Archive
Sunday 16.8
by Mike Newall on Aug.18, 2009, under Meeting Minutes
Divided work among the team for this month’s final rush.
1. Bob: Networking, Class System
2. Mike: HUD, New Weapon
3. John: Clean up all maps Get unfinished ones finished
4. Austin: Work with Mike on HUD
5. Whitfield: Implement the code side of the HUD
6. Nandeep: Get the Input system up and running. Implement code side of New weapon
Video Update
by Mike Newall on Aug.03, 2009, under Progress Reports
Here is an update video to show a few of our newly implemented features. You’ll notice that the weapons are unbalanced at the moment, this will be fixed in the near future.
We have welcomed an old member, Mike Whitfield, back to the team. He has already got to work improving the cover system and camera.
We are working on networking as well, if you’ve tried to play the game online you may have noticed some issues and we are addressing these.
Short and sweet !!
One Post To Rule Them All !!
by Mike Newall on Jul.09, 2009, under Progress Reports
Well maybe that title is a bit of an overstatement, but I’ll do the best I can :)
Early on in the project we decided that a Group Blog would be a great way to introduce the team and help build a community around PW. It seems that we have let our responsibilities with the blog slip a little, we are all really busy people but we are looking to get the blog back on track and hopefully find some loyal fans in the process. The post rate should increase dramatically, you’ll see posts from a number of our team members with at least one a week (Worst case). I know, sounds too good to be true, but we’ll make it happen. I’m not sure how many people will read this, but I know that we would like the number to be greater, so tell a friend :)
Anyway, now that’s out of the way I can talk about how the team is getting on. My pc decided to throw a hissy fit. Obviously fearful of the full force of Bob’s code it decided to blow up. Reluctantly i dipped my hand into my pocket and bought a new one, it was a long time coming, I had to run UT3 on low settings up until now.